Forces of WARMACHINE - Mercenaries.pdf

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We Who make battle
our trade knoW War
is the natural state of man,
and War has no rules.
nobility, patriotism, valor:
these are merely tricks to
help soldiers accept death.
those Who fight to Win
and to survive embrace
all paths to victory.
—asheth magnus
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®
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Credits
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our business is War
faCtion baCkground
In the war-torn Iron Kingdoms, few trades are more
lucrative than that of the mercenary. From reputable and
well-equipped companies to back-alley blades for hire,
mercenaries are a mainstay in all major nations. These forces
allow generals to launch attacks with plausible deniability,
bolster their standing armies, and employ tactics they might
otherwise eschew or weapons they might otherwise lack.
Playing MerCenaries
Above all, Mercenaries provide lexibility to the commander
looking to ill out an army. There’s a Mercenary to meet any
need a commander might have. These models can provide
speed, toughness, hitting power, numerical superiority, or
specialized support. This is true both for armies built under
the Four Star Syndicate and Highborn Covenant contracts
and for faction armies bolstering their ranks with these
soldiers-for-hire. A canny player should always consider
Mercenary options to enhance an army’s strength and
eliminate its weaknesses.
While most ight purely for coin, mercenaries have motives
as disparate as those of their employers. From the complex
and evolving agenda of Asheth Magnus to the honor of a
sworn ogrun bokur, the reliable discipline of the Steelheads,
and the greed of Jarok Croe and his assassins, mercenaries’
wide-ranging motivations strongly inform the skills they
bring to battle.
Playing Mercenaries on their own shows them in a diferent
light; contracts provide a cohesive play style and speciic
advantages that enhance the abilities of the included
models. The Highborn Covenant focuses on the magical
gunplay of gun mages and Harlan Versh. Talion Charter
solos like First Mate Hawk and Bosun Grogspar ofer
synergistic support to their troops. The dwarves and ogrun
of the Searforge Commission form a wall of iron that only
the most determined attacks can penetrate. Whether you
use them to enhance your existing forces or to strike out on
your own, Mercenaries are guaranteed to . . .
Groups with suicient resources often combine like-
minded mercs into small armies able to stand toe-to-toe
with any regular military force. The shadowy Four Star
Syndicate, the Llaelese rebels of the Highborn Covenant, the
swashbuckling pirates of the Talion Charter, and the hardy
Rhulfolk of the Searforge Commission are the most well-
known and inluential of these. Iron Kingdoms commanders
struggle to predict such organizations’ operations due to
their lexible composition—a shortcoming that has led
numerous forces unwittingly into peril.
Fill Your Cofers with the Wages of War!
table of Contents
Creed of the ContraCt ........4
Pirates of the broKen Coast... 90
ContraCts & theme forCes ... 20
merCenaries of rhul ........130
merCenaries of the iron
Kingdoms .........................26
Painting guide..................156
gallery .........................163
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First digital edition: April 2013.
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Forces of WARMACHINE: Mercenaries (digital version) .....ISBN: 978-1-939480-19-4 ...... PIP 1031e
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