Version 0.16b Changelog: Fixed bug where all volumetric lighting would turn off if windows 32bit was detected Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water) Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave Fixed sparkly disco looking cave floors if bloom was enabled Fixed rock type in cave with no textures Increased grass draw distance at highest settings Set high preset to use ?very high? level of detail setting (lower this to high or medium if you find it impacts performance)
PSW12