Unity 2D Game Development - D.Calabrese.pdf

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Unity 2D Game Development
Combine classic 2D with today's technology to build
great games with Unity's latest 2D tools
Dave Calabrese
BIRMINGHAM - MUMBAI
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Unity 2D Game Development
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: March 2014
Production Reference: 3220414
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-256-4
www.packtpub.com
Cover Image by Dave Calabrese ( dave@ceruleangames.com )
Credits
Author
Dave Calabrese
Copy Editors
Roshni Banerjee
Mradula Hegde
Reviewers
Greg Copeland
Project Coordinator
Mary Alex
Fırtına Özbalıkçı
Karin Rindevall
Proofreader
Paul Hindle
Jack O. Snowden
Acquisition Editor
Rebecca Pedley
Luke Presland
Indexer
Tejal Soni
Production Coordinator
Sushma Redkar
Content Development Editor
Sruthi Kutty
Cover Work
Sushma Redkar
Technical Editors
Akashdeep Kundu
Neha Mankare
Faisal Siddiqui
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About the Author
Dave Calabrese is an independent professional video game developer who has
worked in the industry since 2002. Starting as an intern and working his way up
to running his own small studio, Cerulean Games, he strives to produce fun and
quality entertainment while also inviting others to learn from his experience and
mistakes. Dave has had the opportunity to work on branded projects for top names
and produce titles for multiple platforms, including Xbox 360, iOS, PC, and Mac.
Today, he continues to produce fun and original games, participate in game jams,
and author books.
Special thanks to my iancée Kelly Myers for always putting up
with my shenanigans.
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