I'm not a physicist, but I made a 2D game about gravity/magnetism: http://experimentalgameplay.com/game.php?g=484 Still, I do not know correct gravity-formulas, so I just pulled of a formula to get an factor of attraction wich strongly increases when objects get closer to each other. I used this value to accelerate one of the objects. Flash code would be something like this: //at lease you need this vars private var x1:Number; private var y1:Number; private var y1:Number; private var y2:Number; private var distance:Number; private var gravityX:Number; private var gravityY:Number; //distance between the coordinates, power of 2 private function function distance(x1:Number, x2:Number, y1:Number, y2:Number):Number{ return Math.pow(x1-x2,2) Math.pow(y1-y2,2); } //gets values you can use for accellerating objects etc. You can multiply them to have a certain grade of ?gravity? private function setGravity():void{ gravityX=(x1-x2)/distance(x1,x2,y1,y2); gravityY=(y1-y2)/distance(x1,x2,y1,y2); } Wrote it on the fly, so there may be typos... but it should work somehow like this. Again, this is not ?real- gravity, but in my case it was quite adequate (for 2D, but if you need 3D you can implement it quite easily). Good luck with your project, Marc
Amiga78