MANUAL.TXT

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Cannon Fodder 	1993, Virgin Interactive	
Cannon Fodder - Manual

Epilepsy Warning  -  Read this before playing Cannon Fodder
A very small percentage of individuals experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain
light patterns of backgrounds on a television screen or while playing
computer games may induce undetected epileptic symptoms in persons who have
no history of prior seizures of epilepsy. If you, or anyone in your family,
has an epileptic condition, consult your doctor prior to playing. If you
experience any of the following symptoms while playing a computer game:
dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions, IMMEDIATELY
discontinue use and consult your doctor before resuming play.

WELCOME!
~~~~~~~~
Welcome to Cannon Fodder. This manual has been produced to ensure that you
get the very best out of this premium product. If you should find either
the program or the documentation unsatisfactory in any way, drop us a line
detailing in full the reasons for your dissatisfaction. This will help us
to avoid repeating any similar hiccups in the future. Queries, opinions and
complaints should be sent to CUSTOMER SERVICES, Virgin Interactive
Entertainment, 338A Ladbroke Grove, London W10 5AH.

CAUTION!
~~~~~~~~
Diskettes are magnetic media, just like cassette tapes. Do not expose to
x-rays or intense magnetic fields as the data they hold will be erased. Do
not attempt to `back-up' this data as it may be destroyed in the process.

BOX CONTENTS
~~~~~~~~~~~~
Accompanying this manual inside the box you should find three Cannon Fodder
program diskettes. We advise that these disks are `write-protected' at all
times by ensurinf the black plastic tab in the corner of each disk is moved
`up' so a `hole' is created!

                                 CONTENTS
                                 ~~~~~~~~

1)  Box Contents				13) Share and share alike
2)  Loading Cannon Fodder			14) Regrouping Troops
3)  Trouble Shooting				15) A Mission Reminder	
4)  What you can expect to see during play	16) Phase Complete
5)  From Conscripts to Troopers			17) Saving Games
6)  Controlling Troopers			18) Loading Saved Games
7)  The Status Panel				19) The Train Spotters guide
8)  The Pointer					    to the enemy
9)  Moving Troops				20) To the Terrain
10) Using Weapons				21) To Vehicles
11) Boarding and Leaving Vehicles               22) To Ranks
12) Form a new Troop (or 2)



2) LOADING CANNON FODDER

Note that Cannon Fodder is for One player only (but friends are allowed to
cheer you on).

- Set up your computer as described in its instruction manual. Ensure that
  a mouse is plugged into the port `1 JOYSTICK'.

- If your computer is turned on, turn it off. Wait for at least thirty
  seconds before turning on your computer again. This will remove any virus
  which may be present and so minimise the risk of infecting and possibly
  destroying your Cannon Fodder disks.

- Insert the Cannon Fodder disk 1 into the computers internal disk drive.
  The program will load and run automatically. When you are prompted to
  insert Cannon Fodder disk 2, do so.

- You will know that Cannon Fodder has loaded when you see the title
  screen. Further loading from disk 2 may be required, so do not remove it
  from the drive unless you are prompted to insert disk 3 or until you no
  longer wish to play.


3) TROUBLE SHOOTING

In the unlikely event that Cannon Fodder fails to load, turn off your
computer and remove any extraneous external peripherals such as printers
(leave the monitor or television connected) before repeating the loading
procedure.

If Cannon Fodder still refuses to load then pop the faulty disk(s) - not
the packaging - into a suitably-sized jiffy bag or padded envelope along
with your name and address. To aid our trouble shooting department, please
provide in as much detail as possible your equipment configuration (not
forgetting any RAM expansion devices).

Send the package to: THE RETURNS DEPARTMENT, Virgin Interactive
Entertainment, 338A Ladbroke Grove, London W10 5AH. Virign Interactive will
endeavour to replace the faulty disk within 28 days of its receipt.


4) WHAT YOU CAN EXPECT TO SEE DURING PLAY

All the action takes place in the playfield which takes up the best part of
the screen. Here are some of the things you will see.....

TOP LEFT - STATUS PANEL
MID LEFT - AN ENEMY INSTALLATION
LOW LEFT - THE MAP ICON
ON SCREEN- BIRDS, GRASS, TROOPERS, POINTER + VEHICLES!


5) FROM CONSCRIPTS TO TROOPERS

Before you get to see the above screen, you need to call up some fit young
men to become troopers. As luck would have it, over at Boot Hill there is a
queue of some 360 eager conscripts waiting to go to war - but only 15 of
them are allowed to volunteer for each mission. Fortunately for all
concerned, the innocent are aided to the experienced troop of survivors
from previous missions.

There are 24 missions to complete, each one with a different terrain and
objective and split into a maximum of six phases. For more intimate details
see know your mission profiles and know your terrain!


6) CONTROLLING TROOPERS

You do not exactly control troopers but instead determine their behaviour
thanks to a remarkable interfacing technique involving a mouse, a pointer,
and a troop leader. Troopers will only follow their leader but can be
encouraged to run around in circles, shoot anything that moves, throw
grenades, shoot bazookas, drive Tanx, fly choppas, split up and do their
own thing, and die.

At the start of the game all troopers are conscripted as lowly Privates.
Their ranks increase for every phase they somehow survive, but their
promotion only happens when the mission is complete. After every three
missions the raw recruits recieve extra training and so have already risen
in rank when called upon to do their duty. The rank of the troop leader is
shown above his head, just so you know who`s in charge.

Note that the bullets fired by your troopers are clever. They will not kill
a fellow trooper - unless he is wounded and squirming around on the ground
in agony. However, it must also be noted that all other weaponary kills
everyone, regardless of what side they are on.



7) THE STATUS PANEL

It does more than inform....

THE TROOPS LOGO 	- Shows the logo of the troop.

GRENADES		- Shows whether or not the troop has any grenades
		          and, if so, how many. At first the troop has no 
			  grenades. Extra grenades are found in boxes of
			  four. Pick them up - and be careful not to blow
   			  them up. Note that, in the interests of public
                          safety, from the phase entitled  `Pier Pressure'
			  onwards, each trooper is given two grenades -
			  free of charge.

BAZOOKAS		- Not to be confused with the crude trombone-like
		 	  musical instruments of the same name - or indeed,
			  bazoomas, which are something else entirely -
			  these bazookas are weapons of war. This symbol
			  shows whether or not the troop has any bazookas
			  and, if so, how many. At first the troop has no
			  bazookas but a keen eye will soon spot the
			  barrels in which four bazookas are stored. Pick
			  them up - and be careful not to blow them up.
			  Note that, in the interests of Public Safety,
			  from the phase entitled `My Beautiful Skidoo'
			  onwards, each trooper is given a free bazooka.

TROOP STATUS		- Shows whether the troop is on foot or in a
			  vehicle. This box is highlighted when the troop
			  is active.

TROOP TROOPERS		- The names of the troopers in the troop are shown
			  along with their ranks, in order of importance,
			  with the leader at the top.



8) THE POINTER

This is the aforementioned mouse-controlled pointer used to determine the
behaviour of your troopers (and troops). As you will see, the pointer
changes to reflect one of three types of trooper conduct:

A) TROOPER (OR TROOP) DESTINATION POINTER
B) WEAPON DESTINATION CROSSHAIR
C) VEHICLE IN, OUT POINTERS



9) MOVING TROOPS

Use the mouse to move the pointer around the screen until it`s tip touches
the desired destination. Not that the way you can view the immediate area
surrounding the active troop.

Press the left hand mouse button to make the troop leader move towards the
pointer`s tip. The rest of the troop will follow in rank and file.



10) USING WEAPONS

It couldn`t be simpler ...

Press the right-hand mouse button to turn the pointer into a crosshair and
make the trooper or troop shoot at the centre of the crosshair.

Press and hold the right-hand mouse button then press the left-hand mouse
button to make the troop leader throw a grenade or fire his bazooka at the
centre of the crosshair.



11) USING VEHICLES

Five types of vehicle become available in Cannon Fodder. Each vehicle holds
up to eight troopers. For details of the vehicles and their special
functions, see know your vehicles!

Boarding Vehicles
~~~~~~~~~~~~~~~~~
Use the mouse to move the pointer around the screen until the tip touches
the desired vehicle. The pointer will change to show that the empty vehicle
may be boarded.

Press the left-hand mouse button to make the trooper (or troop) board the
vehicle.

Press and hold the left-hand mouse button to make the trooper (or troop)
shoot the vehicle`s weapon (if it has one). Note that grenades and bazookas
cannot be used while inside a vehicle.

Leaving Vehicles
~~~~~~~~~~~~~~~~
Use the mouse to move the pointer around the screen until it`s tip touches
the occupied vehicle. The pointer will cha...
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