Only War - Game Master's Kit.pdf

(6511 KB) Pobierz
1323640139.005.png
Credits
Lead Developer
Andrew Fischer
Executive Game Designer
Corey Konieczka
Executive Producer
Michael Hurley
Writing and Development
Charles May
Publisher
Christian T. Petersen
Editing and Proofreading
Graham Davey and David Johnson
Special Thanks
Playtest Coordinator Ron DeValk. “The Librarians”
Pim Mauve with Keesjan Kleef, Jan-Cees Voogd, Joris
Voogd, and Gerlof Woudstra. “You Bid Babies?!?” Jordan
Millward with Keri Harthoorn, Kyle Harthoorn-Burton,
Kieren Smith, Julia Smith, and Malcolm Douglas Spence.
“Unrepentant” Lachlan “Raith” Conley with Fiona Coath,
Jordan Dixon, Mark Mclaughlin and Brad Twaddell.
Damon Wilson. “158th Cincinnatus Regiment” Trevor
Stamper with Brian Gilkison, John Olszewski, Michael
Hebert, Beth Oliver, and Duncan Oliver.
Graphic Design
Edge Studios, David Ardila, with Chris Beck
Cover Art
Matt Bradbury
Interior Art
Alberto Bontempi, Matt Bradbury, Jon Cave,
Zach Graves, David Grifith, Michal Ivan,
Marco Morte, and Ameen Naksewee.
Managing Art Director
Andrew Navaro
G a m e s W o rk s ho p
Licensing Managers
John French, Andy Hall, and Owen Rees
Art Direction
Andy Christensen
Head of Licensing
Jon Gillard
Production Management
Eric Knight
Head of Licensing, Legal,
and Strategic Projects
Andy Jones
Licensing & Development Coordinator
Deb Beck
Head of Intellectual Property
Alan Merrett
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
Copyright © Games Workshop Limited 2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Only War, the Game Master’s Kit,
the foregoing marks’ respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles,
locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Only War game setting
are either ®, ™, and/or © Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. This edition published
under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the Fantasy Flight Games logo are trademarks or registered trademarks of
Fantasy Flight Publishing, Inc. All rights reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system,
or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-61661-533-8 Product Code: IG02 Print ID: 1520NOV12
Printed in China
For more information about the O nly W ar line, free downloads, answers to
rule queries, or just to pass on greetings, visit us online at
2
1323640139.006.png 1323640139.007.png 1323640139.008.png
A rrivAl And
A ssignment
B ehind e nemy
l ines
t he d ominAte
e ncAmpment
i mperiAl g uArd
c AmpAigns
1323640139.001.png
Old Soldiers
“We cannot suffer any more losses, or we will lose this front. This
cannot stand, Colonel Garn. Allow me to take a contingent of our
best men and we will end this threat once and for all.”
to the problems that arise during the course of the mission.
It emphasises independence and tactical acumen when
interacting with the various threats a Guardsman is likely to
come across within the Spinward Front, and may also be used
as the jumping-off point for a larger campaign.
O ld S OldierS is designed with a Squad of newly created
Player Characters in mind. It can be adjusted to account for
more experienced PCs by increasing the numbers and Wound
and Damage totals of the enemies encountered.
–Last Recorded Words of Lieutenant Uron Halle,
37th Maccabian Janissaries
O ld S OldierS is a brief scenario designed to introduce
Adventure BAckGround
The campaign to secure the quasi-feral world of Virbius has
stalled, and the Imperium has been beaten back in numerous
engagements with what should be an inferior force of Severan
Dominate troops. Severan Dominate General Harvax Scarus is
the man thought responsible for a series of brutally effective
lightning attacks on Imperial outposts and supply lines
throughout the front, his forces using unknown weaponry
and leaving no survivors. The Imperium has already sent out
squads to iniltrate enemy lines and eliminate the General, but
so far they have not returned.
The planet of Virbius only recently became a battleground
in the ongoing ight for the Spinward Front, having been cut-
off from the rest of the sub-sector by a vicious Warp storm
that lasted for over four centuries. In that time the native
population has gone tribal, abandoning the hives of Virbius
and slowly turning into clans of combat-bike riding nomads.
new Imperial Guard Squads to the broad range of
enemies and allies available to interact with in the
Spinward Front. The scenario begins as the characters arrive
at the Imperial Guard forward base of operations on the world
of Virbius. From there, the players must manoeuvre far behind
enemy lines to eliminate a particularly renowned Severan
Dominate commander, but in the process they learn far more
than they bargained for about the enemies of the Imperium.
While the characters are dodging enemy patrols and formations
and disrupting supply lines in pursuit of their target, they come
across a far more vicious threat than originally anticipated: a
kabal of Dark Eldar warriors. The characters need to use all
the cunning, ingenuity, and determination they can muster
to return to Imperial lines with their lives, and with vital
information about this menace.
This adventure tests the players’ resource
management and tactical thinking skills, as they
must navigate a fairly broad range of approaches
4
1323640139.002.png 1323640139.003.png
The Warp storm surrounding Virbius ceased suddenly
about two years ago, and Virbius was re-discovered by the
Imperium and the Severan Dominate almost simultaneously.
The initial skirmishes were light. Imperial command allowed
the Severan Dominate to become entrenched because they
knew they were going to receive reinforcements, and wanted
to wait until they had overwhelming force before they tried
pushing the Severan Dominate armies off planet. When the
Imperial reinforcements arrived, the irst heavy engagements
for Virbius were joined in full.
The initial ighting did not go well for the Imperium. Entire
platoons inexplicably lost contact on their way to the front,
never to be heard from again. Numerous fall-back outposts
and temporary headquarters were eliminated. The Imperium
was not prepared for the Dominate forces to utilize such
effective guerrilla tactics. According to Imperial intelligence,
this was due to the tactical genius of one Dominate oficer,
General Scarus. What was expected to be a resounding
Imperial victory instead quickly turned into a stalemate.
The truth of the matter is that, completely unbeknownst
to the Imperial army, the Severan Dominate is working with
a kabal of Dark Eldar on the planet, and it is this xenos
force that is responsible for the raids that are decimating the
Imperial Guard forces on Virbius. The superior weaponry and
manoeuvrability of the Dark Eldar has made short work of
the relatively spread-out Imperial battle formations.
High command is becoming concerned with the inability
of Virbius command to rectify the situation. Virbius is of
tactical importance to the Imperial war effort in the sub-
sector for a variety of reasons: the Imperium wants to deny
the Severan Dominate the use of Virbius as a foothold, they
want to pacify or convert the current population so that it can
be added to the Imperial tithe, and inally they want to fortify
Virbius as a fall-back position in case any more Imperial-
controlled planets are lost to the rampaging Ork Waaagh! of
Grimtoof Git-Slaver.
the squads that have been sent before them, and they have a
chance to take out some of the enemy forces and gain vital
information about his operations.
The environment that the squad-mates must traverse
is extremely hostile, as they are well behind Severan
Dominate lines. Their enemies know the terrain, and can use
bombardment and receive reinforcements if they are engaged
in open terrain without the element of surprise, while the
players have none of these advantages. Shrewd tactics and
combat awareness are the key to surviving this mission.
The adventure concludes at The Dominate Encampment .
Unbeknownst to the players, the General (and the Severan
Dominate as a whole) has been working with the Children
of Thorns Kabal of the Dark Eldar, and they have been
responsible for the devastation that Imperial intelligence has
attributed to the General. Once they confront the General
at his base of operations, this Dark Eldar force attacks, and
the Squad faces a threat that they are not prepared for. The
PCs need to igure out a way to delay the kabalite forces
long enough to make their escape and take information about
the nature of their foe back to Imperial headquarters so that
Imperial command can factor the presence of the Dark Eldar
into the prosecution of the larger campaign.
While this adventure details one major mission, it can easily
be used to provide the foundation for a full campaign. When
the characters have learned of the Dark Eldar threat, they may
be tasked in rooting it out and discovering the aliens’ dark
purpose on Virbius. If the General lives, he may easily become a
recurring villain, and the Squad now has the stain of their failed
mission upon their reputation (while General Scarus’s death
becomes a matter of regimental honour). Once these threats
have been neutralized or eliminated, the Imperium still has to
defeat the main Severan Dominate forces on the planet. The
resource that Virbius represents to the Imperium needs to be
fully secured and exploited, and there are a variety of missions
that the Imperium must carry out before the native population
can be considered to be fully under Imperial compliance (for
further information, see Future Hooks on page 24).
Adventure summAry
O ld S OldierS is divided into three main parts: Arrival
and Assignment , where the players receive their initial
introduction to the planet Virbius; Behind Enemy Lines ,
where the players track down their target while evading
Dominate patrols; and The Dominate Encampment , during
which the players confront General Scarus and discover the
true threat to the Imperium on Virbius.
In Arrival and Assignment, the Player Characters arrive
on planet and are set up at Forward Outpost Epsilon 12, one
of the Imperium’s forward bases of operation, where they are
equipped and given their mission. Imperial intelligence has
determined the general location of General Scarus. They believe
that he has entrenched himself close to the front lines, and the
Squad’s mission is to track him down and eliminate him.
In Behind Enemy Lines, the PCs travel deep within
the Dominate’s territory hunting for the General, and must
formulate a cunning and tactically sound plan to locate
General Scarus and defeat him on his own ground where he
has the advantage of numbers. Along the way, the Guardsmen
have the opportunity to discover the gruesome fate of one of
virBius GAzetteer
“Ha. You cannot say you know Virbius until you have sped down her
plains with the wind in your beard and a good storm at your back.
Am I right, men?”
–Ferdel, son of Arkashian, High Chieftain
Virbius has been cut-off from the rest of the galaxy for the
last few centuries by a violent Warp storm that made travel
and communication to and from the planet impossible. After
more than four hundred years of isolation, it was only a few
short years ago that the Warp storms inally broke, opening
Virbius up to the rest of the galaxy.
The Warp storm that cut off Virbius came without
warning, and the people of Virbius were hard-pressed to
cope with being shut off from the Imperium as a whole.
The Imperial government of the planet broke down a few
short decades after the Warp storm appeared, and much
of the population succumbed to inighting and mass
starvation soon thereafter. The survivors lost their
5
1323640139.004.png
 
Zgłoś jeśli naruszono regulamin