Rogue Trader 12.10 - Dark Kin (Soul Reaver Companion), The.pdf

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THE DARK KIN
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The Dark Kin
These new options include the Wych Career Path, for
players who wish to take on the role of these elegeant
and brutal killers. Unlike Kabalite Warriors, who focus on
inlicting suffering at range, Wyches are artists of the arena,
melee combat specialists who do their dark work up close. To
them, a dying breath is not a whisper heard from afar, but a
billowing breeze that stirs around them each time they kill.
Further, it contains three Alternate Career Ranks to help
players construct iconic Dark Eldar characters. The Skyterror
is a master of aerial combat, the iendish Fleshcrafter Disciple
twists bodies into terrifying new forms, and the Incubus Initiate
relentlessly pursues martial perfection. With these deadly tools
in hand, we hope that players will go on to create unique Dark
Eldar characters to overcome deadly challenges, reap vast and
terrble rewards, and shake the Koronus Expanse to its very core.
“Power is available to anyone with the ambition to do whatever is
necessary to grasp it, but only the cunning can survive it. What
depths will you tread for power? How long do you think you can
walk amidst its venomed barbs before reaching the end of your path?”
–Archon Salaine Morn
T his web-exclusive supplement to T h e S o u l R e a v e R
provides new options for Dark Eldar Explorers that
players and Game Masters alike can use alongside the
Kabalite Warrior Career Path featured in the main volume to
explore new facets of the insidious Dark Eldar. This supplement
requires a copy of the R o g u e T R a d e R Core Rulebook for use.
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RTP9
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Wych
Career Path
S t a r t i n g S k i l l S ,
t a l e n t S , t r a i t S , & g e a r
Dark Eldar: The Wych Career uses the rules for Dark
Eldar Explorers on pages 96-99 of T h e S o u l R e a v e R .
Starting Skills: Acrobatics (Ag) , Awarenes s ( Per) , Chem-
Use (Int), Dodge (Ag), Silent Move (Ag), Speak Language
(Eldar) (Int), Speak Language (Dark Eldar) (Int).
Starting Talents: Ambidextrous , Decadence, Disturbing
Voice, Hard Target, Melee Weapon Training (Primitive,
Universal), Thrown Weapon Training (Universal).
Starting Traits: Keen Senses, Non-Imperial,
Matchless Grace, Power Through Pain, Speak Not
Unto the Alien, Soul’s Nemesis.
Starting Gear: Best Craftsmanship splinter pistol or
Common Craftsmanship shardnet, Best Craftsmanship
wychknife or Common Craftsmanship impaler or
Common Craftsmanship razorlail, wychsuit, micro-
bead, translator unit, gruesome trophy or kill-recorder,
2 doses of any one poison or 3 doses of any one combat
drug, 2 Eldar plasma grenades.
“Anything less than perfection is waste.”
–Anyalra, Succubus of the Cult of the Withered Blade
T hough the high towers of the Kabals may be the
centres of political power in Dark Eldar society, the
arenas of the Wych cults are the beating, bloody hearts
of their settlements. As
such, Wyches often
hold
places
of
prestige in Dark Eldar society, and the greatest of their
champions, individuals like the fabled Lelith Hesperax,
wield great power through the Kabals whose members
patronize their circles of bloodshed. Still, irst and
foremost, each of these individuals is a killer of the
highest calibre, and all other pursuits are secondary
to reining the art of total lethality.
In the Nexus of Shadows, the greatest such arenas
are the Shadowspine Pits, built by the Cult of the
Withered Blade. The pits are perched above the vast,
gaping maw of the ancient structure upon which the
Nexus has spread like a cruel stain, and terrible spectacles
of carnage and gore take place in the arenas daily to slake
the endless thirst of masses of outcast Dark Eldar who
reside in the Nexus of Shadows.
The Wyches of the Cult of the Withered Blade
are the depraved performers who dance across this
stage with utmost grace, effortlessly slaughtering all
manner of exotic and deadly creatures and offering
up their suffering to the others of their brutal and
thirsty kin in attendance.
Wyches wield a staggering variety of arms that
clearly demonstrate the twisted genius of the
Dark Eldar weaponsmiths, from lashing chains
of blades known as razorlails to cruel, tearing
nets to the strange spiked gloves called hydra
gauntlets. The Wyches of the Cult of the Withered
Blade, however, frequently prefer the elegant
simplicity of their knives. With these supremely
honed edges, they can ind gaps in any armour.
In the arena, the Wyches of the Withered Blade
Cult are a stunning sight indeed, dreadful and
enthralling as they weave between the blows of the
deadliest enemies and disembowel with the most
delicately eficient of cuts.
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Rank 1 Wych Characteristic Advances
Characteristic
Simple
Intermediate
Trained
Expert
Weapon Skill
100
250
500
750
Ballistic Skill
250
500
750
1000
Strength
250
500
750
1,000
Toughness
500
750
1,000
2,500
Agility
100
250
500
750
Intelligence
250
500
750
1,000
Perception
100
250
500
750
Willpower
500
750
1,000
2,500
Fellowship
250
500
750
1,000
Rank 1 Wych Advances
Advance
Cost
Type
Prerequisites
Carouse
100
Skill
Climb
200
Skill
Common Lore (War)
200
Skill
Deceive
200
Skill
Pilot (Personal)
200
Skill
Performer (Any One)
200
Skill
Speak Language (High Gothic)
200
Skill
Speak Language (Low Gothic)
200
Skill
Tracking
200
Skill
Ambidextrous
200
Talent
Ag 30
Quick Draw
200
Talent
Resistance (Fear)
200
Talent
Sound Constitution
200
Talent
Takedown
200
Talent
Exotic Weapon Training (Any Dark Eldar) x2
300
Talent
Kabalite Weapon Training
300
Talent
Dark Eldar
Rank 2 Wych Advances
Advance
Cost
Type
Prerequisites
Awareness +10
100
Skill
Awareness
Trade (Voidfarer)
100
Skill
Acrobatics +10
200
Skill
Acrobatics
Concealment
200
Skill
Contortionist
200
Skill
Deceive +10
200
Skill
Deceive
Dodge +10
200
Skill
Dodge
Interrogation
200
Skill
Intimidate +10
200
Skill
Intimidate
Pilot (Personal) +10
200
Skill
Pilot (Personal)
Wrangling
200
Skill
Leap Up
200
Talent
Ag 30
Nerves of Steel
200
Talent
Rapid Reaction
200
Talent
Ag 40
Combat Master
200
Talent
WS 30
Sure Strike
200
Talent
WS 30
Exotic Weapon Training (Any Dark Eldar)
300
Talent
Two-Weapon Wielder (Melee)
400
Talent
Tormentor’s Fury
500
Talent
Power Through Pain
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Rank 3 Wych Advances
Advance
Cost
Type
Prerequisites
Carouse +10
100
Skill
Carouse
Acrobatics +20
200
Skill
Acrobatics
Awareness +20
200
Skill
Awareness +10
Charm
200
Skill
Chem-Use +10
200
Skill
Chem-Use
Contortionist +10
200
Skill
Contortionist
Forbidden Lore (Xenos)
200
Skill
Interrogation +10
200
Skill
Interrogation
Intimidate +20
200
Skill
Intimidate +10
Silent Move +10
200
Skill
Silent Move
Trade (Chymist)
200
Skill
Disarm
200
Talent
Ag 30
Pity the Weak
200
Talent
S 35, WP 35
Sound Constitution
200
Talent
Dodge +20
300
Skill
Dodge +10
Medicae
300
Skill
Scholastic Lore (Chymistry)
300
Skill
Furious Assault
300
Talent
WS 35
Precise Blow
300
Talent
WS 40, Sure Strike
Unarmed Warrior
300
Talent
WS 35, Ag 35
Blademaster
300
Talent
WS 30, Melee Weapon Training
Assassin Strike
500
Talent
Ag 40, Acrobatics
Tormentor’s Will
700
Talent
Power Through Pain
Rank 4 Wych Advances
Advance
Cost
Type
Prerequisites
Carouse +20
100
Skill
Carouse +10
Common Lore (Dark Eldar) +10
200
Skill
Common Lore (War)
Common Lore (Koronus Expanse)
200
Skill
Common Lore (Imperium)
200
Skill
Inquiry
200
Skill
Command
200
Skill
Command
Navigation (Surface)
200
Skill
Performer (Any One) +10
200
Skill
Performer (Any One)
Double Team
200
Talent
Resistance (Psychic Techniques)
200
Talent
Charm +10
300
Skill
Charm
Survival
300
Skill
Cruelty
300
Talent
Pity the Weak, WS 40
Exotic Weapon Training (Any) x2
500
Talent
Bloodtracker
300
Talent
Sound Constitution
300
Talent
Two-Weapon Wielder (Ballistic)
300
Talent
Lightning Relexes
400
Talent
Step Aside
400
Talent
Ag 40, Dodge
Hip Shooting
500
Talent
BS 40, Ag 40
Swift Attack
500
Talent
WS 35
Tormentor’s Might
750
Talent
Power Through Pain
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