Maya Programming with Python Cookbook.pdf
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Maya Programming with Python Cookbook
Table of Contents
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Getting Started with Maya
Introduction
Using the script editor to investigate functionality
How to do it...
How it works...
There's more...
See also
Running code from the script editor
Getting ready
How to do it...
How it works...
There's more...
Importing Maya's built-in Python functionality
How to do it...
How it works...
There's more...
Accessing documentation for a specific command
How to do it...
How it works...
There's more...
Understanding Create, Query, and Edit flags
Getting ready
How to do it...
How it works...
There's more...
See also
Adding custom folders to your script path
How to do it...
How it works...
There's more...
Writing and running an external script
Getting ready
How to do it...
How it works...
There's more...
Calling a MEL script with Python
Getting ready
How to do it...
How it works...
2. Creating User Interfaces
Introduction
Making a basic window
How to do it...
How it works...
There's more...
Simple controls – making a button
How to do it...
How it works...
There's more...
Retrieving input from controls
How to do it...
How it works...
Using classes to organize UI logic
How to do it...
How it works...
There's more...
Using nested layouts
How to do it...
How it works...
There's more...
Using tabs and scrolling
How to do it...
How it works...
There's more...
Adding menus to your UIs
How to do it...
How it works...
There's more...
3. Working with Geometry
Introduction
Working with selected objects and checking node type
How to do it...
How it works...
There's more...
Accessing geometric data in polygonal models
Getting ready
How to do it...
How it works...
There's more...
Accessing geometric data in NURBS objects
Getting ready
How to do it...
How it works...
There's more...
Creating curves
How to do it...
How it works...
There's more...
See also
Creating new polygonal faces
How to do it...
How it works...
There's more...
Creating new modifiers (noise)
How to do it...
How it works...
There's more...
Creating novel primitives (tetrahedron)
Getting ready
How to do it...
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