// Keep moving right, but adjust up and down as you go.while(true) { var enemy = hero.findNearestEnemy(); var xPos = hero.pos.x + 5; var yPos = 17; if(enemy) { // Adjust y up or down to get away from yaks. if(enemy.pos.y > hero.pos.y) { // If the Yak is above you, subtract 3 from yPos. y = y - 3; } else if (enemy.pos.y < hero.pos.y) { // If the Yak is below you, add 3 to yPos. y = y + 3; } } hero.moveXY(xPos, yPos);}
hero.buildXY(„fence”, enemy.pos.x – 20, enemy.pos.y);
// This function checks the hero's health // and returns a Boolean value.function shouldRun() { if (hero.health < hero.maxHealth / 3) { return true; } else { return false; }}while (true) { // Move to the X only if shouldRun() returns true if(shouldRun(true)){ hero.moveXY(75, 37); // Else, attack! }else{ var enemy = hero.findNearestEnemy(); hero.attack(enemy); }}------------------------------
// Figure out which direction the ogres are coming from.while(true) { var enemy = hero.findNearestEnemy(); if(enemy) { // Left: enemy.pos.x is less than hero.pos.x var isLeft = hero.pos.x > enemy.pos.x; // Above: enemy.pos.y is greater than hero.pos.y var isAbove = hero.pos.y < enemy.pos.y; // Right: enemy.pos.x is greater than hero.pos.x var isRight = hero.pos.x < enemy.pos.x; // Below: enemy.pos.y is less than hero.pos.y var isBelow = hero.pos.y > enemy.pos.y; // If enemy isAbove and isLeft: // buildXY() a "fire-trap" at the X mark. if(isLeft && isAbove) { hero.buildXY("fire-trap", 40 - 20, 34 + 17); } // If enemy isAbove and isRight: // buildXY() a "fire-trap" at the X mark. if(isAbove && isRight){ hero.buildXY("fire-trap", 60, 51); } // If enemy isBelow and isLeft: // buildXY() a "fire-trap" at the X mark. if(isBelow && isLeft){ hero.buildXY("fire-trap", 20, 17); } // If enemy isBelow and isRight: // buildXY() a "fire-trap" at the X mark. if(isBelow && isRight){ hero.buildXY("fire-trap", 60, 17); } hero.moveXY(40, 34); } else { hero.moveXY(40, 34); }}
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