hubbard.pdf

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ROB HUBBARD EDITOR: INSTRUCTIONS
Editor by Predator
(c) 1989 Predator
the info screen
---------------
l
d
s
b
o
1
2
3
4
5
6
7
8
9
load music (or parts of it)
directory
save whole music
save blocks from current music
save all sounds (00-1f)
save all special effects
save all arpeggio vals (00-0d)
erase track 1
erase track 2
erase track 3
erase blocks from $00-$4e
erase sounds (00-1f)
erase special effects
erase arpeggios
the main editor
---------------
f1
f2
f3
f4
f5
f6
f7
f8
return
*
:
;
@
shift+@
£
shift+£
+ -
space
start tune
goto track1
stop tune
goto track 2
fast forward
goto track 3
stop ffwd
jump to sound editor
edit present block
erase block
jump down 10 steps in track
jump up 10 steps in track
copy from block
copy to block
start live track peeker
stop live track peeker
inc/dec tempo of music (shift!)
jump to info screen
in block keys:
+
increase location of block by $100
return
set and crunch block
space
set the last written inblock
operation
f1-f8
same as track editor
do always remember to end each block with an
$ff byte. after pressing return remember to
wait a few secs until the block is crunched.
never use "£" and "f5" together.
1
the sound editor
----------------
f1
start music
f3
stop music
f5
edit of leave special sound fx
f6
play live
f7
enter main editor
shift+1,2,3 start live play on voice 1-3
qwertyui...
01234567...
inst/del
choose note while live play
choose octave while live
inc or dec sound number
what do the sound control bytes mean:
left column
00 hi-pulse
08 low-pulse
11 1st waveform on
08 attack/decay
e8 sust/release
00 vibrato
00 pulse count lvl
01 effect (*)
/
/
/
/
/
/
/
/
/
right column
58 low byte (**)
e8 hi byte (**)
00 not used
00 length 2nd wavefrm
00 filter contrl
00 pulse contrl
00 filter contrl
00 filter count
(*) 01 to make use of the special effect mode, 00 sue it
(**) in this case special effects are at $e858
(*) 10 means arpeggio, use upper byte in right column to choose arpeggio number
20
30
40
64
normal sound
filter arpeggio
normal sound+filter
sound with two waveforms. Use byte marked (**) to choose waveform, and 4th byte to
choose length.
number of arpeggio
arpeggio
- 00
05 07
first and second arpeggio note (+ main note)
$e858: 81 00 41 00 0c 11 00 05 40 00 00 85 ff
special soundeffects (e858)
---------------------------
with this effects you can make nice drumsounds etc.
$e858: 81 00 41 00 0c 11 00 05 40 00 00 85 FF
you may use all the waveform bytes. first you
select a waveform (here: $81) when the noise
waveform is selected, it is followed by a
single byte containing the frequency hibyte
of the noise. (here: $00). other frequencies
are followed by two bytes (here: waveform $41
followed by frequency $0c00). turn off the
effect with a nice wave form (here $40)
followed by "0000", followed by $85 (noice
with ringmod?) then $ff.
2
inblock addition/slide:
-----------------------
87 c0 10
. .. .
c-4
.
note
highbyte how much to glide
lownibble how much to glide
glide up/down down=c up=8)
duration while gliding (start on $80!)
copy blocks:
go to blocknumber and press "@".
go to blocknumber to copy to and press shift + @
misc:
shows the
current note
for each
channel
shows the
song speed
text by: antitrack
pdf version by: nata / 11.05.2007
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