Combat Options.pdf

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A
DDITIONAL
C
OMBAT
O
PTIONS
C
OMPILED BY
R
ICHARD
H
ARRISON
FOR
T
HE
O
NE
R
ING
R
OLE
-P
LAYING
G
AME
C
ONTENTS
Artwork and Author Credits
Artwork found within this fan created compendium is strictly the copyright of the original artists and, if
applicable, any publications associated to their printing and distribution and such usage in no way challenges
this.
This supplement to The One Ring game has been put together over a number of years of play from my own ideas
and those shared and discussed over on Cubicle 7’s discussion board/forum.
The people that have contributed
to this are therefore too numerous to mention here but you all have my thanks for making my gaming, and that
of my players, extremely enjoyable; thank you!
Stance Tasks -
This section offers the player additional combat
stance tasks to be used by their characters in
addition to those listed within the core rulebook.
These tasks require a hero to be fighting in a specific
stance, and often require a die roll (difficulties are
set at TN 14, unless otherwise specified).
- Combat
Opting out of any form of offense, a player-hero in
the defensive stance using this combat option
presents a formidable, and single-minded,
defensive posture.
By sacrificing their attack for the round, the player-
hero makes an Athletics roll. The TN for this roll is
10 plus the highest Attribute level amongst the
opponents.
A successful roll applies a bonus to their parry
rating dependent on the quality of success:
Failure: +2 to parry rating
Ordinary success: +3 to parry rating
Great or Extraordinary success: +4 parry rating
or a bonus equal to the evading
character’s
Vigour rating; whichever is highest
Using this combat option a character may attempt
to burst through enemy lines to attack any ranged
attackers.
Roll Athletics against a TN of 10 + the highest
Attribute Level amongst the opponents and apply
the following results:
Failure: you cannot get past the enemy's close
combatants and lose your turn to attack
Ordinary success: you engage the ranged
attacker(s) of your choice
Great or Extraordinary success: you have
Surprised the ranged adversaries; add once
success die to your next attack
This bonus persists until the start of the player-
hero's next turn.
A character may, instead of attacking an opponent,
retrieve a weapon that they have dropped (for
instance, when they have been disarmed with a
Called Shot).
If an opponent is actively attempting to impede
the retrieval of the weapon in question, then
the character must succeed at a Battle roll. The
TN of which is 10 plus the Attribute level of the
opponent in question
Instead of attacking, a character may harass and
hamper an opponent, upsetting their attacks and
weakening their defences.
Roll Battle against a TN of 10 + Attribute Level
of target. If successful, the adversary is
prevented from using Hate or Called Shots
until the character's next turn
Attempting to retrieve a lost weapon when in
Rearward Stance is automatically successful;
although still requires a significant action to do so.
On a failure with an
C
the adversary being
Hindered may gain one point of Hate instead of
attempting a Called Shot.
Instead of making an attack, this combat task
allows a character distract, befuddle, ridicule,
and/or confuse an adversary who is attacking
somebody other than the character in question.
Roll Riddle against a TN of 10 + Attribute Level of
target. If successful, the adversary will be made
temporarily Weary for a number of turns as follows:
Ordinary success: 1 round
Great success: 2 rounds
Extraordinary success: 3 rounds
On a failure with an
C
the adversary being
Taunted may gain one point of Hate instead of
attempting a Called Shot.
Break Enemy Lines
Hinder Enemy
Evasive
Taunt Enemy
Retrieve Weapon
Retrieve Weapon
Forward
Open
Defensive
Rearward
Rearward
Any Close Combat
Beginning of round
Beginning of round
Hero’s turn
Beginning of round
Beginning of round
Hero’s turn
Athletics roll
Battle roll
Athletics roll
Riddle roll
-
Battle roll
-
Forfeit attack
Forfeit attack
Forfeit attack
Significant action
Forfeit attack
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