zadanie6.txt

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#pragma once
#include <iostream>
using namespace std;
class Body
{
protected:
	double x, y, z;

public:
	/*void set(double a, double b, double c)
	{
		x = a;
		y = b;
		z = c;
	};*/
	virtual void wprowadz()=0;
	virtual void wyswietl()=0;
	virtual double pole() = 0;
	virtual double objetosc() = 0;
	
	Body(double x = 0.0, double y = 0.0, double z = 0.0) :x(x), y(y), z(z)
	{};


	virtual ~Body()
	{
		cout << "kasowanie Ball" << endl;
	};
};


///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Body.h"
using namespace std;
class Ball :
	public Body
{
public:
	virtual void wprowadz()
	{
		cout << "podaj promien kuli" << endl;
		cin >> x;
	};
	virtual void wyswietl()
	{
		cout << "kula o promieniu  " << x << endl;
	};
	virtual double pole() 
	{
		cout << "pole powierzchni kuli o promieniu  " << x << "    ";
		return  4*3.14*x*x;
	};
	virtual double objetosc() 
	{
		cout << "objetosc kuli o promieniu  " << x << "    "; return 3.14*x*x*x*3/4;
	};

	Ball(double x=0.0) :Body(x, 0, 0) {};
	~Ball()
	{
		cout << "kasowanie ball" << endl;
	};
};

/////////////////////////////////////////////////////////////////////


/ laborka 6 klasy wirutalne.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "Body.h"
#include "Ball.h"

void policzpole(Body *x)
{
	cout<<x->pole();
}
int main()
{
	Ball b1(3);
	Body *w;
	w = &b1;
	cout<<w->objetosc();
	policzpole(w);
	system("pause");
	return 0;
}


#include "stdafx.h"
#include <iostream>
#include "Shape.h"
#include "Circle.h"
#include "Rectangle.h"
#include "triangle.h"


#define N 3
int main()
{
	//////////////////////////////////////////////////////////////////////////////
										//MAIN WERSJA 1.O
	Shape *a;
	a = new Circle(2.5);
	a->print();
	cout << a->obwod() << endl;
	cout << a->pole() << endl;
	delete a;
	
	
	//////////////////////////////////////////////////////////////////////////////
	//									//MAIN WERSJA 2.O
	//Shape *a[N];
	//for (int i = 0; i < N; i++)
	//	a[i] = NULL;

	//a[0] = new Circle(2.5);
	//a[0]->print();
	//cout << a[0]->obwod() << endl;
	//cout << a[0]->pole() << endl;

	//a[1] = new Rectangle(5, 10);
	//a[1]->print();
	//cout << a[1]->obwod() << endl;
	//cout << a[1]->pole() << endl;

	//for (int i = 0; i < N; i++)
	//{
	//	if (a[i]) delete a[i];
	//}

	//
	
	///////////////////////////////////////////////////////////////////////////
												//MAIN WERSJA 3.O
	/*Shape *a[N];						
	for (int i = 0; i < N; i++)
		a[i] = NULL;

	for (int i = 0; i < N; i++)
	{
		if (i % 3 == 0) a[i] = new Circle(2.5);
		if (i % 3 == 1) a[i] = new Rectangle(5, 10);
		if (i % 3 == 2) a[i] = new triangle(5,6,7);			
		a[i]->print();
		cout << a[i]->obwod() << endl;
		cout << a[i]->pole() << endl;
	}
	for (int i = 0; i < N; i++)
	{
		if (a[i]) delete a[i];
	}*/
	///////////////////////////////////////////////////////////////////////
	
	system("pause");
    return 0;
}

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