# Hard-coded functions made fully or partly scripted # # Note that most functions use unique mechanics # ROOT = country can_join_hre_league = { condition = { tooltip = "CANNOT_JOIN_LEAGUE_AT_WAR" potential = { } allow = { is_at_war = no } } } can_leave_hre_league = { } can_harsh_treatment = { } can_reduce_war_exhaustion = { } can_reduce_inflation = { } can_release_colonial_nation = { condition = { tooltip = "CAN_RELEASE_CN_WE_ARE_AT_WAR" potential = { } allow = { is_at_war = no } } } can_claim_defender_of_faith = { } can_change_national_focus = { } can_increase_stability = { } # ROOT = province, FROM = country can_add_province_to_hre = { } can_remove_province_from_hre = { } can_increase_autonomy = { } can_decrease_autonomy = { } can_make_core = { } can_make_state = { } can_abandon_state = { } can_improve_tax = { } can_improve_production = { } can_improve_manpower = { } can_change_culture = { } can_move_capital = { } can_move_trade_port = { } can_order_assault = { } can_order_force_march = { } can_scorch_earth = { } can_garrison_sorties = { } can_seize_colony = { } can_burn_colony = { } can_add_seat_in_parliament = { } can_add_estate = { } ### Special functions # Called by can_add_province_to_hre is_possible_hre_province = { condition = { tooltip = "APH_ONLY_EUROPE" potential = { } allow = { continent = europe } } }
prostownik11