###################################################################### # Disgruntled nobles. ###################################################################### noble_rebels = { color = { 179 75 75 } area = nation # Stays within the nation government = monarchy # Likes monarchy defection = none # Does not defect independence = none # Does not strive for independence unit_transfer = no gfx_type = culture_owner will_relocate = yes resilient = no reinforcing = yes general = yes smart = yes artillery = 0.0 infantry = 0.6 cavalry = 0.4 morale = 1.0 # Possible handle actions handle_action_negotiate = yes handle_action_stability = yes handle_action_build_core = yes handle_action_send_missionary = yes # The rebel type with the highest modifier for this province gets picked spawn_chance = { factor = 1 modifier = { factor = 0.01 is_overseas = yes } modifier = { factor = 0 owner = { primary_culture = polish } } modifier = { factor = 0.0 owner = { is_colonial_nation = yes } } modifier = { factor = 0.0 owner = { government = republic republican_tradition = 80 } } modifier = { factor = 20 owner = { has_disaster = counts_feud has_country_flag = pretender_flag } } modifier = { factor = 10 has_estate = estate_nobles } modifier = { factor = 2.5 owner = { government = republic NOT = { republican_tradition = 33 } } } modifier = { factor = 2.5 owner = { government = republic NOT = { republican_tradition = 66 } } } } # This is checked for EACH province in the Area of Operations movement_evaluation = { factor = 1 modifier = { factor = 0.1 units_in_province = 1 } modifier = { factor = 0.001 controlled_by = REB } modifier = { factor = 1.5 unrest = 2 } modifier = { factor = 1.5 unrest = 4 } modifier = { factor = 1.5 unrest = 6 } } # Province Scope siege_won_trigger = { NOT = { local_autonomy = 50 } } siege_won_effect = { add_local_autonomy = 10 } # Country scope can_negotiate_trigger = { always = yes } # Country scope can_enforce_trigger = { always = yes } # Localisation for their demands demands_description = "noble_rebels_demand" # Country Scope demands_enforced_effect = { if = { limit = { has_dlc = "The Cossacks" has_estate = estate_nobles NOT = { has_estate_influence_modifier = { estate = estate_nobles modifier = EST_VAL_NOBLES_EXTORTED_RIGHTS } } } add_estate_influence_modifier = { estate = estate_nobles desc = EST_VAL_NOBLES_EXTORTED_RIGHTS influence = 15 duration = 5475 } } every_owned_province = { limit = { has_rebel_faction = REB } add_local_autonomy = 20 } add_prestige = -20 add_legitimacy = -20 add_horde_unity = -20 if = { limit = { has_disaster = counts_feud } end_disaster = counts_feud clr_country_flag = pretender_flag clr_country_flag = monarch_flag } } }
prostownik11