###################################################################### # Cossack rebels. ###################################################################### cossack_rebels = { color = { 190 55 55 } area = nation # Stays within the nation government = republic # Don't care about gov type defection = none # Will not defect independence = none # Does not strive for independence gfx_type = culture_province will_relocate = yes resilient = yes # Can retreat reinforcing = yes # Can reinforce general = yes # Does use generals smart = yes # Do assault forts, tactically withdraw from battle, etc. unit_transfer = no # Units do not remain after enforcing demands. artillery = 0.0 infantry = 0.4 cavalry = 0.6 morale = 0.95 # Possible handle actions handle_action_negotiate = yes handle_action_stability = yes # The rebel type with the highest modifier for this province gets picked spawn_chance = { factor = 14 modifier = { factor = 0.2 is_core = owner } modifier = { factor = 0.2 is_overseas = yes # Prefer other types overseas } modifier = { factor = 0.5 owner = { primary_culture = ROOT } } modifier = { factor = 0.8 religion = owner } modifier = { factor = 0 NOT = { owner = { has_estate = estate_cossacks } } } modifier = { factor = 0 NOT = { has_terrain = steppe } } modifier = { factor = 15.0 has_estate = estate_cossacks } } # This is checked for EACH province in the Area of Operations movement_evaluation = { factor = 1 modifier = { factor = 0.1 units_in_province = 1 } modifier = { factor = 0.001 controlled_by = REB } modifier = { factor = 2.0 is_capital = yes } modifier = { factor = 5.0 has_terrain = steppe } modifier = { factor = 1.5 unrest = 2 } modifier = { factor = 1.5 unrest = 4 } modifier = { factor = 1.5 unrest = 6 } } # Province Scope siege_won_trigger = { NOT = { local_autonomy = 50 } has_terrain = steppe } siege_won_effect = { add_local_autonomy = 10 } # Country scope can_negotiate_trigger = { always = yes } # Country scope can_enforce_trigger = { always = yes } # Localisation for their demands demands_description = "cossack_rebels_demand" # Country scope demands_enforced_effect = { create_independent_estate = estate_cossacks } }
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