conquer_hainaut = { type = country category = MIL ai_mission = yes target_provinces = { owned_by = HAI } allow = { normal_or_historical_nations = yes tag = BUR is_subject = no exists = HAI HAI = { is_subject = no } NOT = { alliance_with = HAI } } abort = { is_subject = yes } success = { NOT = { exists = HAI } all_target_province = { owned_by = ROOT } } chance = { factor = 3000 modifier = { factor = 2 NOT = { has_opinion = { who = HAI value = 0 } } } } immediate = { every_target_province = { add_claim = ROOT } } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = ROOT } } remove_claim = ROOT } } } effect = { every_target_province = { add_province_modifier = { name = "faster_integration" duration = 3650 } } } } conquer_brabant = { type = country category = MIL ai_mission = yes target_provinces = { owned_by = BRB } allow = { normal_or_historical_nations = yes tag = BUR is_subject = no BRB = { is_subject = no } exists = BRB NOT = { alliance_with = BRB } } abort = { is_subject = yes } success = { NOT = { exists = BRB } all_target_province = { owned_by = ROOT } } chance = { factor = 3000 modifier = { factor = 2 NOT = { has_opinion = { who = BRB value = 0 } } } } immediate = { every_target_province = { add_claim = ROOT } } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = ROOT } } remove_claim = ROOT } } } effect = { every_target_province = { add_province_modifier = { name = "faster_integration" duration = 3650 } } } } conquer_luxemburg = { type = country category = MIL ai_mission = yes target_provinces = { owned_by = LUX } allow = { normal_or_historical_nations = yes tag = BUR is_subject = no exists = LUX LUX = { is_subject = no } NOT = { alliance_with = LUX } NOT = { has_country_modifier = military_victory } } abort = { is_subject = yes } success = { NOT = { exists = LUX } all_target_province = { owned_by = ROOT } } chance = { factor = 3000 modifier = { factor = 2 NOT = { has_opinion = { who = LUX value = 0 } } } } immediate = { every_target_province = { add_claim = ROOT } } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = ROOT } } remove_claim = ROOT } } } effect = { add_country_modifier = { name = "military_victory" duration = 3650 } } } conquer_liege = { type = country category = MIL ai_mission = yes target_provinces = { owned_by = LIE } allow = { normal_or_historical_nations = yes tag = BUR is_subject = no LIE = { is_subject = no } exists = LIE NOT = { alliance_with = LIE } } abort = { is_subject = yes } success = { NOT = { exists = LIE } all_target_province = { owned_by = ROOT } } chance = { factor = 3000 modifier = { factor = 2 NOT = { has_opinion = { who = LIE value = 0 } } } } immediate = { every_target_province = { add_claim = ROOT } } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = ROOT } } remove_claim = ROOT } } } effect = { every_target_province = { add_province_modifier = { name = "faster_integration" duration = 3650 } } } } vassalize_lorraine = { type = country category = MIL ai_mission = yes allow = { normal_or_historical_nations = yes tag = BUR exists = LOR is_subject = no NOT = { has_country_modifier = military_vassalization } LOR = { is_subject = no is_neighbor_of = ROOT NOT = { alliance_with = ROOT } NOT = { num_of_cities = ROOT } NOT = { total_development = 50 } NOT = { government = imperial_city } } } abort = { OR = { is_subject = yes NOT = { exists = LOR } LOR = { is_subject = yes } NOT = { has_casus_belli = { type = cb_vassalize_mission target = LOR } } } } success = { LOR = { vassal_of = BUR } } chance = { factor = 3000 modifier = { factor = 2 NOT = { has_opinion = { who = LOR value = 0 } } } } immediate = { add_casus_belli = { type = cb_vassalize_mission months = 300 target = LOR } } abort_effect = { remove_casus_belli = { type = cb_vassalize_mission target = LOR } } effect = { add_country_modifier = { name = military_vassalization duration = 3650 } hidden_effect = { remove_casus_belli = { type = cb_vassalize_mission target = LOR } } } }
prostownik11