country_decisions = { plutocratic_administration_rep = { major = yes potential = { NOT = { government = merchant_republic } NOT = { government = tribal_democracy } NOT = { government = native_council } NOT = { government = siberian_native_council } NOT = { government = imperial_city } NOT = { government = ambrosian_republic } NOT = { government = dutch_republic } NOT = { government = colonial_government } government = republic NOT = { num_of_provinces_in_states = 21 } } allow = { stability = 1 NOT = { num_of_provinces_in_states = 21 } trade_income_percentage = 0.3 full_idea_group = trade_ideas full_idea_group = economic_ideas is_at_war = no is_subject = false } effect = { change_government = merchant_republic add_stability = -1 } ai_will_do = { factor = 1 modifier = { factor = 0 num_of_cities = 5 } modifier = { factor = 0 OR = { technology_group = muslim technology_group = indian technology_group = chinese technology_group = sub_saharan technology_group = north_american technology_group = mesoamerican technology_group = south_american technology_group = andean } } } } plutocratic_administration = { major = yes potential = { NOT = { government = merchant_republic } NOT = { government = steppe_horde } NOT = { government = iqta } NOT = { government = tribal_despotism } NOT = { government = tribal_kingdom } NOT = { government = tribal_federation } NOT = { government = native_council } NOT = { government = siberian_native_council } NOT = { government = english_monarchy } NOT = { government = elective_monarchy } NOT = { government = celestial_empire } NOT = { government = daimyo } NOT = { government = shogunate } NOT = { government = revolutionary_empire } government = monarchy NOT = { num_of_provinces_in_states = 21 } } allow = { stability = 1 NOT = { num_of_provinces_in_states = 21 } trade_income_percentage = 0.4 full_idea_group = trade_ideas full_idea_group = economic_ideas is_at_war = no is_subject = false } effect = { change_government = merchant_republic add_stability = -4 } ai_will_do = { factor = 1 modifier = { factor = 0 OR = { adm = 2 dip = 2 mil = 2 } } modifier = { factor = 0 num_of_cities = 5 } modifier = { factor = 0 OR = { technology_group = muslim technology_group = indian technology_group = chinese technology_group = sub_saharan technology_group = north_american technology_group = mesoamerican technology_group = south_american technology_group = andean } } } } oligarchic_administration = { major = yes potential = { NOT = { government = steppe_horde } NOT = { government = iqta } NOT = { government = tribal_despotism } NOT = { government = tribal_kingdom } NOT = { government = tribal_federation } NOT = { government = native_council } NOT = { government = siberian_native_council } NOT = { government = english_monarchy } NOT = { government = elective_monarchy } NOT = { government = celestial_empire } NOT = { government = daimyo } NOT = { government = shogunate } NOT = { government = revolutionary_empire } OR = { government = monarchy government = merchant_republic } } allow = { stability = 1 OR = { full_idea_group = aristocracy_ideas full_idea_group = plutocracy_ideas } full_idea_group = influence_ideas is_at_war = no is_subject = false } effect = { change_government = oligarchic_republic add_stability = -4 } ai_will_do = { factor = 1 modifier = { factor = 0 OR = { adm = 2 dip = 2 mil = 2 } } modifier = { factor = 0 num_of_cities = 5 } modifier = { factor = 0 OR = { technology_group = muslim technology_group = indian technology_group = chinese technology_group = sub_saharan technology_group = north_american technology_group = mesoamerican technology_group = south_american technology_group = andean } } modifier = { factor = 0 government = merchant_republic } } } theocratic_administration = { major = yes potential = { has_dlc = "Common Sense" NOT = { government = theocratic_government } NOT = { government = steppe_horde } NOT = { government = iqta } NOT = { government = tribal_despotism } NOT = { government = tribal_kingdom } NOT = { government = tribal_federation } NOT = { government = tribal_democracy } NOT = { government = native_council } NOT = { government = siberian_native_council } NOT = { government = english_monarchy } NOT = { government = elective_monarchy } NOT = { government = imperial_city } NOT = { government = ambrosian_republic } NOT = { government = dutch_republic } NOT = { government = celestial_empire } NOT = { government = daimyo } NOT = { government = shogunate } NOT = { government = colonial_government } NOT = { government = revolutionary_empire } NOT = { government = noble_republic } OR = { government = monarchy government = republic } } allow = { stability = 1 full_idea_group = religious_ideas full_idea_group = diplomatic_ideas is_at_war = no religious_unity = 1 is_subject = false } effect = { change_government = theocratic_government add_stability = -4 } ai_will_do = { factor = 0 } } formalize_separation_of_powers = { potential = { government = constitutional_monarchy NOT = { has_country_modifier = separation_of_powers } } allow = { stability = 2 advisor = statesman is_at_war = no } effect = { add_country_modifier = { name = "separation_of_powers" duration = -1 } } ai_will_do = { factor = 1 } } go_cult_of_reason = { potential = { government = revolutionary_republic NOT = { has_country_modifier = cult_of_reason } } allow = { NOT = { stability = -1 } } effect = { add_country_modifier = { name = "cult_of_reason" duration = -1 } } ai_will_do = { factor = 1 } } iqta_reform = { major = yes potential = { government = iqta } allow = { adm_tech = 12 legitimacy = 90 adm_power = 100 has_institution = feudalism } effect = { change_government = administrative_monarchy add_adm_power = -100 } ai_will_do = { factor = 1 } } elevate_bishopric = { major = yes potential = { government = theocratic_government is_part_of_hre = yes NOT = { government_rank = 2 } } allow = { is_subject = no is_elector = yes OR = { NOT = { religion = catholic } papal_influence = 25 } } effect = { set_government_rank = 2 add_papal_influence = -25 } ai_will_do = { factor = 1 } } secularization_of_protestant_theocracy = { major = yes potential = { OR = { government = theocratic_government government = monastic_order_government } OR = { religion = protestant religion = reformed } NOT = { tag = TEU owns_core_province = 41 #K??nigsberg } NOT = { tag = LIV owns_core_province = 39 #Courland owns_core_province = 1935 #Semigallia } } allow = { stability = 2 adm_tech = 12 } effect = { if = { limit = { has_heir = yes } kill_heir = yes } every_neighbor_country = { limit = { government = monarchy ROOT = { government = monastic_order_government } } add_opinion = { who = ROOT modifier = secularized_monastic_order } } every_neighbor_country = { limit = { government = monarchy ROOT = { government = theocratic_government } } add_opinion = { who = ROOT modifier = secularized_bishopric } } if = { limit = { OR = { is_subject = no NOT = { total_development = 300 } } } set_government_rank = 1 } change_government = administrative_monarchy add_stability = -1 } ai_will_do = { factor = 1 } } secularization_of_christian_theocracy = { major = yes potential = { OR = { government = theocratic_government government = monastic_order_government } religion_group = christian NOT = { religion = protestant } NOT = { religion = reformed } } allow = { stability = 2 adm_tech = 20 } effect = { every_neighbor_country = { limit = { government = monarchy ROOT = { government = monastic_order_government } } add_opinion = { who = ROOT modifier = secularized_monastic_order } } every_neighbor_country = { limit = { government = monarchy ROOT = { government = theocratic_government } } add_opinion = { who = ROOT modifier = secularized_bishopric } } if = { limit = { religion = catholic } PAP = { add_opinion = { who = ROOT modifier = opinion_displeased } } } if = { limit = { OR = { NOT = { total_development = 300 } is_subject = yes } } set_government_rank = 1 } change_government = administrative_monarchy add_stability = -1 if = { limit = { has_heir = yes } kill_heir = yes ...
prostownik11