Core.pdf

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There are cracks in the world.
They’re slender, dark, and often cold,
but they are the only things that
keep you hidden. Keep you alive.
They are the shadows of the world,
and they are where you live.
You are a shadowrunner, thriving in the
margins, doing the jobs no one else can. You have
no ofice, no permanent home, no background
to check. You are whatever you make yourself.
Will you seek justice? Sow seeds of chaos? Sell
out to the highest bidder? It’s up to you, but this
much is certain—if you do nothing, the streets
will eat you alive.
You can survive—even lourish—as long as
you do what it takes. Sacriice part of your soul
for bleeding-edge gear. Push the limits of your
will learning new and dangerous magic. Wire
yourself into the Matrix, making your mind one
with screaming streams of data. It’ll cost you
something—everything does—but you can make
it worth the price.
Shadowrun, FiFth Edition is the newest
version of one of the most popular and
successful role-playing worlds of all time—a
fusion of man, magic and machine in a
dystopian near-future. With rules for character
creation, magic, combat, Matrix hacking,
rigging, and more, you have everything you
need to face the challenges of the Sixth World.
FIFTH EDITION
Under License From
®
©2013 The Topps Company, Inc. All rights reserved. Matrix and Shadowrun are registered trademarks and/or
trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and
the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA.
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SHADOWRUN >noun
Any movement, action, or series of such made in
carrying out plans which are illegal or quasilegal.
WorldWide WordWatch
2050 archive
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>> TABLE OF CONTENTS <<
TABLE OF CONTENTS
ANOTHER NIGHT,
ANOTHER RUN 8
INTRODUCTION 14
THE BATTLE FOUGHT 16
LIFE IN THE SIXTH WORLD 20
EVERYTHING HAS A PRICE
Special Attributes
52
Throwing Weapons 132
Unarmed Combat 132
Physical Active Skills 133
Disguise 133
Diving 133
Escape Artist 133
Free-Fall 133
Gymnastics 133
Palming 133
Perception 133
Running 133
Sneaking 133
Survival 133
Swimming 134
Tracking 134
USING GYMNASTICS 134
Climbing 134
Rappelling 134
Climbing Failures and Glitches 134
Jumping
Computer 144
Cybercombat 144
Cybertechnology 144
Demolitions 144
Electronic Warfare 144
First Aid 144
Forgery 144
Hacking 145
Hardware 145
Industrial Mechanic 145
Locksmith 145
Medicine 145
Nautical Mechanic 145
Navigation 145
Software 145
BUILDING & REPAIRING 145
USING FORGERY 145
USING NAVIGATION 146
VEHICLE SKILLS 146
Gunnery 146
Pilot Aerospace 146
Pilot Aircraft 147
Pilot Walker 147
Pilot Exotic Vehicle 147
Pilot Ground Craft 147
Pilot Watercraft 147
Devising New Active Skills 147
KNOWLEDGE SKILLS 147
CHOOSING KNOWLEDGE SKILLS 147
Knowledge Skill Specializations 148
STREET KNOWLEDGE
Initiative and Condition Monitors
52
Initiative
52
Initiative Dice
52
Condition Monitors
52
Skills
52
Qualities
53
Magic
53
20
Matrix
53
Magic: Paying with Your Mind
20
Augmented Reality
53
MegaCorps: Paying with Your Self
21
Virtual Reality
54
‘Wares: Paying with Your Soul
23
Gear
54
Shadows: Paying with Your Blood
23
Cyberware
54
WHERE TO RUN
24
Bioware
55
North America
24
Contacts
55
Central America
26
Lifestyle
56
South America
26
EDGE
56
Asia
26
Edge Effects
56
Europe
27
Regaining Edge
56
Africa
27
134
Burning Edge
57
Australia and OceanIa
27
USING ESCAPE ARTIST
135
A DAY IN YOUR LIFE
27
GIRLS WITH GUNS
58
USING PERCEPTION
135
People You Know
27
USING RUNNING
136
Doing the Dirty Work
28
CREATING A
SHADOWRUNNER
USING STEALTH SKILLS
136
The Meet
28
62
Using Disguise
and Impersonation
Legwork
29
136
STEP ONE: CHOOSE CONCEPT
62
The Plan
29
USING SURVIVAL
136
STEP TWO: CHOOSE METATYPE
65
Do It
29
USING SWIMMING
137
Metatype & Special Attributes
65
Wrap It Up
29
Holding Your Breath
137
Mental and Physical Attributes
66
WHAT YOU MIGHT BE DOING
29
Treading Water
137
STEP THREE: CHOOSE MAGIC
OR RESONANCE 68
STEP FOUR: PURCHASE QUALITIES 71
POSITIVE QUALITIES 71
NEGATIVE QUALITIES 77
STEP FIVE: PURCHASE SKILLS 88
What the Numbers Mean 88
Restricted Skills 89
Knowledge and Language Skills 89
STEP SIX: SPEND YOUR RESOURCES 94
Cyberware and Bioware
THE OPPOSITION
30
USING TRACKING
137
148
The Corps
30
SOCIAL SKILLS
137
ACADEMIC KNOWLEDGE
148
The Big Ten
31
Con
138
Organized Crime
33
PROFESSIONAL KNOWLEDGE
148
Etiquette
138
Gangs
34
INTERESTS
148
Impersonation
138
Academics
35
USING KNOWLEDGE SKILLS
148
Instruction
138
Mana Chasers
35
LANGUAGE SKILLS
150
Intimidation
139
Politicos
36
Language
150
Leadership
139
The Law
38
LINGOS
150
Negotiation
139
Beneath the Surface
38
USING LANGUAGE SKILLS
150
Performance
139
94
Off the Job
39
Social Skills and Language
151
USING SOCIAL SKILLS
139
Lifestyle
95
Money
39
USING ATTRIBUTES
152
Social Modiiers
139
Starting Nuyen
95
The Matrix
39
ATTRIBUTE-ONLY TESTS
152
Using Social Inluence Skills
139
STEP SEVEN: SPENDING
YOUR LEFTOVER KARMA 98
Contacts 98
STEP EIGHT: FINAL CALCULATIONS 100
STEP NINE: FINAL TOUCHES
Music
39
Composure
152
Using Performance
141
Trideo
40
Judge Intentions
152
Using Etiquette
141
Sports
40
Lifting/Carrying
152
Etiquette & Glitches
141
Food
41
Memory
152
Using Instruction
141
103
Sex
41
Using Leadership
141
CHARACTER ADVANCEMENT
103
WHERE THERE’S SMOKE
154
Staying Healthy
42
MAGICAL SKILLS
142
Attribute and Skill Tables
105
Getting Around
43
Alchemy
142
COMBAT
158
Learning complex forms
106
Arcana
142
SHADOWRUN CONCEPTS
44
Learning Magic
106
THE BASICS
158
Artiicing
142
Qualities
106
Combat Turn Sequence
158
THE GAME & YOU
44
Assensing
142
1. Roll Initiative
158
The Gamemaster & You
44
SKILLS
128
Astral Combat
142
2. Begin Initiative Pass
158
HOW TO MAKE THINGS HAPPEN
44
Banishing
142
3. Begin Action Phase
158
Hits & Thresholds
44
SKILL TYPES
128
Binding
142
4. Declare & Resolve Actions
of Remaining Characters
Buying Hits
45
Active skills
128
Counterspelling
142
159
Glitches
45
Knowledge skills
128
Disenchanting
142
5. Begin New Combat Turn
159
Tests and Limits
46
Language skills
128
Ritual Spellcasting
142
Initiative
159
Success Tests
47
Using Skills
128
Spellcasting
143
Initiative Attribute
159
Opposed Tests
47
SKILL GROUPS
129
Summoning
143
Initiative Score
159
Extended Tests
48
SKILL RATINGS
129
RESONANCE SKILLS
143
Initiative Passes
159
Extended Tests & Glitches
48
Specializations
129
Compiling
143
Teamwork Tests
49
Defaulting
130
Changing Initiative
160
Decompiling
143
Trying Again
49
Combat Active Skills
130
Initiative and Edge
160
Registering
143
Time Passing
49
Archery
130
Delaying Actions
161
TECHNICAL SKILLS
143
Combat Turns
49
Automatics
130
Timed Items & Initiative
161
Aeronautics Mechanic
143
Blades
130
Movement
161
Actions
49
Animal Handling
143
Clubs
131
Standard Movement
161
YOUR CHARACTER
50
Armorer
143
Exotic Ranged Weapon
131
Sprinting
162
Metatype
50
Artisan
143
Heavy Weapons
132
Running Modiiers
162
Attributes
51
Automotive Mechanic
143
Action Phase
163
Physical Attributes
51
Longarms
132
Biotechnology
144
Mental Attributes
51
Pistols
132
Chemistry
144
Matrix Actions
163
2 SHADOWRUN CORE RULEBOOK
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>> TABLE OF CONTENTS <<
Free Actions
163
Falling Damage
172
Superior Position
187
Light Conditions 201
Pilot Unaware of Event 201
Pilot Wounded 201
Piloting a Damaged Vehicle 201
Piloting Using AR/VR 201
Crashes 201
VEHICLE COMBAT 202
Tactical Combat 202
Movement Rates 202
Actions 202
Free Actions 202
Change Linked Device Mode 202
Simple Actions 202
Use Sensors 202
Use Simple Device 202
Complex Actions 203
Control Vehicle 203
Fire a Vehicle Weapon 203
Make Vehicle Test 203
Ramming 203
Chase Combat 203
Chase Ranges 203
Determine Chase Environment 203
Chase Actions 204
Catch-Up/Break Away 204
Cut-Off 204
Ram 204
Stunt 204
Passenger Actions 205
Attacks Against Vehicles 205
Vehicle Damage 205
Evasive Driving 205
Called Shot on Vehicles 205
Damage and Passengers 205
HEALING 205
First Aid 205
Natural Recovery 206
Stun Damage 207
Physical Damage 207
Glitches & Healing 207
Medicine 207
Medkits and Autodocs 208
Magical Healing 208
Physical Damage Overlow 209
Stabilization 209
ROOFTOPS & RAINBOWS 210
THE MATRIX
Call a Shot
163
Fatigue Damage
172
Character Using
Off-Hand Weapon
Change Linked Device Mode
163
Fatigue from Running
172
187
Drop Object
163
Fatigue from Environments
172
Environmental Modiiers
187
Drop Prone
164
Hunger, Thirst, and
Sleep Deprivation
Friends in Melee
187
Eject Smartgun Clip
164
172
Opponent Prone
187
Gesture
164
Combat Resolution
172
Touch-Only Attack
187
Multiple Attacks
164
Combat Sequence
173
Melee Damage
187
Run
164
Grazing Hit
173
Multiple Aattackers
187
Speak/Text/Transmit Phrase
164
RANGED COMBAT
173
Simple Bonus
187
Simple Actions
164
Ranged Attack Modiiers
173
Melee Teamwork
188
Activate Focus
164
Environmental Modiiers
173
DEFENDING IN COMBAT
188
Call Spirit
164
Environmental Modiiers
Compensation
Ranged defense
188
Change Device Mode
164
173
Melee Defense
188
Change Gun Mode
165
Visibility
174
Defender Inside
a Moving Vehicle 188
Defender Prone 189
Defender Unaware of Attack 189
Defender Wounded 189
Attacker has longer Reach 189
Defender has longer Reach 189
Defender Receiving a Charge 189
Defender has Defended
Against Previous Attacks
Command Spirit
165
Light/glare
174
Dismiss Spirit
165
Wind
174
Fire Bow
165
Range
175
Fire Semi-Auto, Single-Shot,
Burst Fire or Full-Auto
Recoil
175
165
Progressive Recoil
175
Insert Clip
165
Single Shots
176
Observe in Detail
165
Vehicle and Drone Mounted
Weapons
Pick Up/Put Down Object
165
176
Quick Draw
165
Situational Modiiers
176
189
Ready Weapon
165
Attacker Firing from
Cover with Imaging Device 177
Attacker Firing From
a Moving Vehicle
Firing Flechette on
Narrow Spread
Reckless Spellcasting
165
189
Remove Clip
166
Firing Flechette
on Medium Spread
Shift Perception
166
177
189
Stand Up
166
Attacker in Melee Combat
177
Firing Flechette
on Wide Spread
Take Aim
166
Attacker Running
178
189
Take Cover
166
Attacker Using Image
Magniication
Attacker Firing Full Auto Burst
190
Throw Weapon
166
178
Attacker Firing Long Burst
or Full-Auto
Use Simple device
166
Attacker Using
Off-Hand Weapon 178
Attacker Wounded 178
Blind Fire 178
Called Shot 178
Previously Aimed with Take Aim 178
Wireless Smartgun
190
Complex Actions
167
Attacker Firing Burst
or Semi-auto Burst
Astral Projection
167
190
Banish Spirit
167
Defender in Melee
Target of Ranged Attack
Cast Spell
167
190
Fire Full-Auto Weapon
167
Defender Running
190
Fire Long Burst or
Semi-Auto Burst
178
Defender/Target
Has Good Cover
167
FIREARMS
178
190
Fire Mounted or
Vehicle Weapon
Firing Modes
178
Defender/Target
Has Partial Cover
167
Single Shot
178
190
Load and Fire Bow
167
Semi-Automatic
178
Targeted by an
Area-Effect Attack
Matrix Actions
167
Semi-Automatic Burst
179
190
Melee Attack
167
Burst Fire
179
Cover
190
Reload Firearm
167
Long Burst
179
Active defenses
190
Rigger Jump In
167
Full-Auto
179
Full Defense
191
Sprint
167
Suppressive Fire
179
Dodge
191
214
Summoning
167
Shotguns
180
Parry
191
Use Skill
167
Choke Settings
180
WIRELESS WORLD
214
Block
192
Interrupt Actions
167
PROJECTILES
181
Matrix Basics
217
SPECIAL ACTIONS
192
Block
168
Thrown weapons
181
Virtual Visions
217
Surprise
192
Dodge
168
Shuriken
181
The Population of the Matrix
218
Surprise and Perception
192
Hit the Dirt
168
Throwing Knife
181
Personas
218
Surprise Tests
192
Intercept
168
Devices
219
Grenades
181
Ambushing
192
Parry
168
Files
219
Grenade Launchers, Rockets,
& Missiles
Surprise in Combat
193
Full Defense
168
Hosts
219
181
Effects of Surprise
194
Accuracy
168
Matrix Authentication
Recognition Keys
Projectile Triggers
182
Interception
194
Armor
168
219
Determine Scatter
182
Knockdown
194
Armor and Encumbrance
169
The Matrix: For You
and Against You
Blast Effects
182
Subduing
195
Specialized Protection
169
220
Blasts in a Conined Space
183
Called Shots
195
Armor Penetration
169
Grids
220
Multiple Simultaneous Blasts
183
Multiple Attacks
196
Damage
169
BOWS
183
Dead Man’s trigger
197
Looking Down:
Grid Overwatch Division
Types of Injury
169
Crossbows
183
BARRIERS
197
221
Physical Damage
169
Gunnery
183
Shooting Through Barriers
197
Augmented World
221
Stun Damage
169
Drone Gunnery
183
Destroying Barriers
197
Life with a Commlink
221
Wound Modiiers
169
Sensor Attacks
184
Penetration Weapons
198
Shadowrunning with
a Commlink
Exceeding the
Condition Monitor
Sensor Targeting
184
Body Barriers
198
223
170
MELEE COMBAT
184
VEHICLES
198
The Digital Underground
223
Special Damage Types
170
Reach
186
Vehicle Combat
198
Deckers
223
Elemental Damage
170
Attacker Making
Charging Attack
Vehicle Stats
199
Technomancers
223
Acid Damage
170
186
Vehicle Tests
199
(MIS)USING THE MATRIX
224
Cold Damage
170
Attacker Prone
187
Modiiers
201
CRACKING THE MATRIX SPINE
224
Electricity Damage
170
Called Shot
187
Pilot has Impaired Visibility
201
Matrix Skills
226
Fire Damage
171
Character Has
Piloting in Limited
Using Computer
226
SHADOWRUN CORE RULEBOOK 3
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